The first year of the DIGITgame (Digital Improvement by Game in Teaching) Project, funded by Erasmus + Programme of the European Union to achieve learning goals in science, math, technology and engineering (STEM) curriculum, has been completed successfully and the second year’s activities started! The Project Partners IBIMET-CNR (IT), Liceo Sensale (IT), Clicks and Links (UK), Foundation K12 (TR) and TAGES (TR), met in Istanbul Meeting on Feb 6-7, 2019 which was hosted by Foundation K12. During the meeting, the partners discussed about the results of the project activities and planned the next activities.
DIGITgame Project Partners at the Istanbul Meeting on Feb 06, 2019
Fondation K12 pilot students (TR) developing and adding mini game assets on ROBLOX Video Game platform
Liceo Sensale pilot students (IT) inventing the mini game assets in smart city concepts
During the first year of the Project; the attitudes and skills of pilot students and educators on science and ecology have been analysed and accordingly, the DIGITgame lessons were designed and developed on the STEM topics such as air composition, air pollution, climate and plant interaction, renewable energy, sensors and weather station tools, 3R waste collection, urban pollution, photovoltaic energy. The students from the pilot developer schools in Turkey and Italy were included in the lessons and they developed and tested mini game assets through the DIGITgame tool developed by Clicks and Links on ROBLOX, the selected video game development platform in the project. The second year of the Project, the pilot implementer school students will be involved in the project and they will play and test the mini-games developed by the developer students. As a final event of the Project, a Game Award Ceremony will be held in Florence, Italy on November 2019 where the games will be voted and awarded.
Liceo Sensale students presenting DIGITgame in the Council chamber in Nocera inferiore Town Hall on Dec 18, 2018
Updates From Our Pilots
The Foundation K12 (TR) and Liceo Sensale (IT) pilots are carried out in two phases; developer and implementer activities. Between September 2018 and December 2018, the developer pilot students developed mini games in the smart city context on ROBLOX video game platform. First of all, they invented assets that they can improve the city and then they created these assets in ROBLOX and defined the scores for cost, happiness and environment. Around 61 assets were added by the pilot students.
The second phase of the pilot activities started on January 2019 where the implementer students are creating their own smart cities considering Energy, Natural Areas, Waste Handling, Food and Transport topics by using the developed assets and they are getting scores.
At the end of the pilot activities; the questionnaires will be implemented to the developer and implementer students to evaluate the technical and playful aspects of the games and to measure the impact of DIGITgame activities on the level of STEM knowledge of the students!
We share the results of the DIGITgame Project in several national and international events. Come and meet us!
IBIMET-CNR, the Coordinator of the Project will present the DIGITgame in the 13th annual International Technology, Education and Development Conference (INTED2019) in Valencia on March 11-13, 2019 and 17th International Conference on Education and Information Systems, Technologies and Applications (EISTA 2019), Orlando, USA, on July 6-9, 2019.
The International Conference and Game Award Ceremony of the Project will be organized in Florence, Italy on November 2019 with the participation of all projects partners, international speakers and students from Italy and Turkey. Stay tuned!